LIGHT
5Trickstar Corobane
Archetype:
Trickstar
ATK:
2000
DEF:
1000
View:
4236
If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.
Trickstar Corobane — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 54 · Deck: 58 · Meta: provisional
- Primary role: Extender · Secondary: Material body, Utility
Why it scores here
Trickstar Corobane reliably converts one hand slot into a free Level-5 LIGHT Fairy body whenever the board is empty or all-Trickstar, and that condition is trivially satisfied in its own deck (48.2% Trickstar decks in the 400-deck sample, avg 2.02 copies, 76% co-play with Trickstar Light Stage). Its second mode is a Damage Step combat trick that doubles a Trickstar monster's ATK, which is useful but situational and adds no card advantage. It earns its score from in-archetype accessibility and body utility, not from its 2000 ATK, its Level-5 size, or its 4,136 view count. The archetype-locked summoning condition, the once-per-turn limit on its two effects, and the complete absence of combo evidence cap it well below generic extender staples.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Special Summons itself from hand with no cost whenever you control no monsters or only Trickstar monsters, and is heavily co-played with Trickstar Light Stage (76%) and Trickstar Candina (75.8%), the archetype's search/field engine (observed). |
| Combo & Conversion | 45 | Provides one extra Level-5 LIGHT body for Link/Xyz or Trickstar Fusion material but does nothing on its own beyond that single body; no combo appearances exist in the sample (inferred from text, combos absent). |
| Resource Economy | 45 | Special Summoning from hand is a neutral body with no card gain, and the Damage Step ATK boost sends itself to the GY as a pure -1 with no refuel effect (verified from text). |
| Effect & Interaction | 30 | The only opponent-facing element is a Damage Step ATK doubling for a battling Trickstar monster, a combat trick rather than disruption or removal, and it cannot be used proactively (verified from text). |
| Material Utility | 55 | Clean generic-material body as a Level-5 LIGHT Fairy with the Trickstar name, usable for Link/Xyz/Fusion material even if its effect is negated or unused (inferred from text and stats). |
| Resilience & Flexibility | 55 | Functions from hand both as a self-summon body and as a Damage Step combat trick even if not summoned, but each turn only one of its two effects can be used, limiting multi-angle play (verified from text). |
| Deck-Building Efficiency | 60 | Essentially free to run inside Trickstar (2.02 average copies, no garnet cost), but the summoning condition is archetype-locked and does not transfer cleanly to non-Trickstar builds (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free Special Summon from hand with no cost once you control no monsters or only Trickstar monsters
- Level-5 LIGHT Fairy with the Trickstar name — clean Link/Xyz/Fusion material
- Dual-purpose: can be held in hand as a Damage Step ATK-doubling combat trick if not summoned
- Core Trickstar card with very high observed co-play with the archetype engine (Light Stage 76%, Candina 75.8%, Reincarnation 66.2%)
Weaknesses
- Summoning condition is archetype-locked — dead as a body if you control any non-Trickstar monster
- Only one of its two effects can be used per turn, limiting follow-up
- Damage Step ATK boost is reactive, combat-only, and does not remove or negate anything
- Effect-negated body is just a 2000/1000 Level 5 with no other utility
- No recorded combo appearances, so its contribution to full boards is unverified
Counters / choke points
- Any non-Trickstar monster you control turns off its hand Special Summon
- Negation of the Special Summon or of the Damage Step effect ends its contribution
- Battle-phase removal or attack negation blanks the ATK-doubling window
- Graveyard hate is irrelevant here, but hand disruption (e.g. Droll & Lock Bird mirrors) can deny the line before it is used
Best use
In-archetype extender and material body, plus a situational Damage Step ATK doubler. Decks: Trickstar. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: Special Summon from hand if you control no monsters or only Trickstar monsters; Card text: Damage Step Quick Effect sending itself from hand to GY to grant a battling Trickstar monster ATK equal to its original ATK; Card text: only 1 Trickstar Corobane effect per turn, and only once that turn; Card is a Level-5 LIGHT Fairy with 2000 ATK / 1000 DEF and the Trickstar archetype
- Observed: 400 sampled decks run it, 400 in the main deck, average 2.02 copies (distribution 153/86/161 across 1/2/3 copies); 48.2% of sampled decks are Trickstar; other Trickstar archetype ids add roughly 9% more; Co-play: Trickstar Light Stage 76%, Trickstar Candina 75.8%, Trickstar Reincarnation 66.2%; 3 guides feature it inside 'Main Trickstar Monster' / 'Core' sections; No combo appearances recorded, and it is not a top-card in any format
- Inferred: Within the archetype its body is used as Link/Xyz/Fusion material given the deck's heavy co-play with Trickstar Fusion pieces; Search-network accessibility inside Trickstar (via its engine partners) is plausible but not stated in the supplied card text; Its 59 distinct archetype count is inflated by tag noise — the text reads archetype-specific, so portability outside Trickstar is limited
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no ruling notes for the Damage Step timing interaction cards_per_deck distribution shows split 1/3 usage patterns with no explanation of why






